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main() {

}
fun1() {

}
fun2() {

}


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As shown in the above example of game level structure,
there will always a rectangular area to play in.

The block ID will assign like " rowNumb colNumb i "(no space in between).
Example: 32i = 3rd row and 2nd column

levelNumber:
initialUFOLocation:
initialUFODegree:
levelWidth:
levelHeight:
mainFunInputNumber:
fun1InputNumber:
fun2InputNumber:
NumberOfTraps:

NumberOfDiamonds: